Do not enter a Chao with an E or D ranked stats to Super though. Having maxed stats will pretty much mean victory for all the levels. You should defiantly have a high level Chao for this, and I even recommend having your Chao reincarnate at least once, and have high stats. Need to Farm? A good area for drives would be Metal Harbor and Iron Gate.Ĭomplete all the Chao Karate modes. This will be unlocked once you have all Chao attributes past Level 10 (Yes all of them flying, power, swimming, running, stamina). Sorry to break it to you, but there is no way you can finish the Chao Racing or Karate without having a chao that is way beyond Level 10. In short, you will need the 155 Emblems form those categories. You do not need to complete everything else. This just means get an A Rank on all the Hero, Dark, and Cannon's Core missions. You'll unlock this pretty fast if your after the all A Ranks. I think either Dry Lagoon or Wild Canyon would be the easiest to complete this, since there requirements are pretty low and can be done very fast. Simply get all A Ranks in one character's stage. Also adding on a lot of lives might be good too. If your having trouble, try to replay some levels and get all the upgrades (such as the air necklace). Does not require you to complete every mission for Cannon's, just the main story. Will unlock once beating the LAST Side of the game. This shouldn't be to hard, and even new players to this game can complete this with a few hours! Does not require you to complete every mission for Dark, just the main story. Will unlock once beating the DARK Side of the game. Does not require you to complete every mission for Hero, just the main story. Will unlock once beating the HERO Side of the game. You receive this by completing the first level of either HERO or DARK story. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.You are practically guaranteed this achievement just by turning the game on. Get students hooked working with something they know intimately – video games. Explore different representations of game elements for clarity and design. Let them compare maps of the same game to design their own mapping rubric. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Submissions range from detailed renderings to simple sketches. The Legend of Zelda world map by themadjuggler Let’s put it down on graph paper or napkins or MS Paint. And the way our memories overlap, and the ways they differ - the commonalities and contrasts of our individual recalls of these shared spaces - is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps. was a lot like yours, and even if we never played it together, it’s a space we have in common. And they’re shared experiences: my experience in Super Mario Bros. The worlds may be fictional but our mental maps of them are as real as anything else we remember. We learn where the good bits are hidden, remember the hard bits that got us killed every damn time. We make mental maps of these places as part of the process of trying to progress through them. We spend time in video game worlds, learning our way around the constructed environments. Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting.
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